The following is a corrected and slightly changed version of example. It helps when trying to format your Passage content so it's a little easier to read within the Passage Editor. Combining Collapsing whitespace markup with the HTML br (line-break) element can help when tying to remove unwanted blank lines from the text being displayed on the page, especialy if that text is the result of conditional logic. Generally when using a combination of the (link:) macro and the (goto:) macro to create a link that forwards to another Passage when selected the (goto:) macro should be called last in the (link:) macro's associated hook. The correct syntax for deleting an item from an Array is (set: $random to it - (a: 1))ģ. Add a check of the $random's length to the passage and react accordingly when it's empty. Structure the story so that the Reader can't revisit the passage once all the random choices have been seen.ī. There are two basic ways to handle this situation:Ī. there is a related issue which is what happens if the Reader visits the "Show Random Choices" passage after all the possible random choices have been seen. One possible place to do this initialisation is within your project's startup tagged special passage. The $random Array needs to be initialised before the above "Show Random Choices" passage, otherwise the story won't remember which choices have already been seen. Two small correction to and a couple of suggests for great answer:ġ. (elseif: $choice is 3)[Here is where the content of the choice is, including the link to the next passage. (elseif: $choice is 2)[Here is where the content of the choice is, including the link to the next passage. (if: $choice is 1)[Here is where the content of the choice is, including the link to the next passage. I now have the idea to change my plan to be able to do each option only once (after accepting to take it), so I know it needs to change but I'm not sure how. Here is the basic code I have right now, using just the random: macro. If the player accepts the option: the option should be removed from the pool of possible random choices, so the next time they randomly roll a passage, it cannot be selected. The player has the option to accept the option (go forward with it), or ignore it (return to a previous screen via a link). You can either insert the choices by adding individually or adding as list. The choices you inserted will be displayed in this wheel. Passage 1: The random number is selected by the game. This is a random wheel spinner that can decide a choice for you. p1+p21, i am approching the problem in following methods: Use function: out randsrc (1,10, 1,2 0.6,0. I have two subroutines to be executed, one with probability p1 and another with probability p2 s.t. That way, the next time the player generates another random number, it can't be chosen again. Randomly choosing one of two options with specified probability. I am looking to have a batch of options that are chosen randomly by the program when a player accesses a passage, but then have the randomly chosen outcome removed from the list of possibilities.
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